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	<title>Z-Machines &#187; adventure games</title>
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		<title>Shadow Complex, Dage, and Recent Thoughts</title>
		<link>http://site.z-machines.com/2009/08/shadow-complex-dage-and-recent-thoughts/</link>
		<comments>http://site.z-machines.com/2009/08/shadow-complex-dage-and-recent-thoughts/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 17:21:00 +0000</pubDate>
		<dc:creator>Zac North</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[chair]]></category>
		<category><![CDATA[dage]]></category>
		<category><![CDATA[dog adventure game engine]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[shadow complex]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[ue3]]></category>
		<category><![CDATA[unreal]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://site.z-machines.com/?p=55</guid>
		<description><![CDATA[I recently got Shadow Complex, as did everyone else in the world. But, unlike everyone else, I have some severe problems with it&#8211;the limitations of downloadable on current-gen platforms show in the character models, which I found remarkably bad for an Epic-ish product on UE3 on the Xbox 360. However, I do like that I [...]]]></description>
			<content:encoded><![CDATA[<p>I recently got <a href="http://www.xbox.com/en-US/games/s/shadowcomplexxbla/">Shadow Complex</a>, as did everyone else in the world. But, unlike everyone else, I have some severe problems with it&#8211;the limitations of downloadable on current-gen platforms show in the character models, which I found remarkably bad for an Epic-ish product on UE3 on the Xbox 360. However, I do like that I haven&#8217;t gotten the &#8220;UE3 texture loading&#8221; pop-in facet yet&#8211;and I&#8217;m hoping that it doesn&#8217;t rear its ugly head.</p>
<p>It does have some strange game design choices, though. Like the oft-mention flashlight that runs out of batteries, but takes less than a second to recharge once it does. I also, personally, don&#8217;t like that you have to shine the flashlight to find secret items&#8211;Metroid was never like that. The colors were revealed to you.</p>
<p>The spacing of checkpoints is atrocious, in my opinion. Please don&#8217;t put a checkpoint, then a boss, then a firefight, and then have the character have to go back to <em>before</em> the boss when they get killed. I also don&#8217;t like the design during the first boss&#8211;you need grenades to defeat it, but you only get six, and getting more is quite difficult.</p>
<p>All in all, it looks like a fun Metroidvania explore-em-up, but with some deplorable choices in design and unforgivable checkpoint spacing. After playing it more I may post further impressions.</p>
<p>I&#8217;ve recently learned of <a href="http://rahakasvi.hinguere.fi/Dage/docs/doku.php">Dog Adventure Game Engine</a> (Dage), and I&#8217;ve been trying to get into it. It&#8217;s got HUGE potential&#8211;I might make some editors for it for myself for personal use if I can ever get out of the bug I&#8217;m in&#8211;but it needs a bit of work. I think that if the author open-sourced it a lot of things could be worked on, and I hope that if he ever does discontinue it that he open-sources it. I can&#8217;t wait to follow this program&#8217;s development. It&#8217;s about time the indie community had a 3D adventure creator. I also can&#8217;t wait until some great talent catches on and releases a killer freeware app on it.</p>
<p>Well, that&#8217;s it for now. You should really all <a href="http://twitter.com/Kato">follow me on Twitter!</a> All negative one of you!</p>
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