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	<title>Z-Machines &#187; Authentic Experiences, Inc.</title>
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	<description>The personal site of Zac North.</description>
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		<title>Desktop Zombie Defense: The Prototypening Devblog Part 1 &#8211; Intro and Basics</title>
		<link>http://site.z-machines.com/2009/05/desktop-zombie-defense-prototype-devblog-part-1-intro-and-basics/</link>
		<comments>http://site.z-machines.com/2009/05/desktop-zombie-defense-prototype-devblog-part-1-intro-and-basics/#comments</comments>
		<pubDate>Mon, 25 May 2009 21:58:17 +0000</pubDate>
		<dc:creator>Zac North</dc:creator>
				<category><![CDATA[Authentic Experiences, Inc.]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Personal]]></category>

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		<description><![CDATA[One of the games I intend to create when I&#8217;m a big-time developer who can do whatever they want is a concept I&#8217;ve been calling Desktop Zombie Defense. It&#8217;s basically the Nazi Zombies mode of Call of Duty: World at War, blown into an entire game. It&#8217;d recreate the classic map, Nacht der Untoten, as [...]]]></description>
			<content:encoded><![CDATA[<p>One of the games I intend to create when I&#8217;m a big-time developer who can do whatever they want is a concept I&#8217;ve been calling <strong>Desktop Zombie Defense</strong>. It&#8217;s basically the Nazi Zombies mode of <em>Call of Duty: World at War</em>, blown into an entire game. It&#8217;d recreate the classic map, Nacht der Untoten, as well as offer new maps to unleash the 4+-player co-op action on.</p>
<p>Now, obviously, this game is a bit beyond my scope at the moment&#8211;my vision for <strong>DTD</strong> involves incredible graphics, flawless netplay, and well-balanced maps. However, it <em>is</em> within my ability to create a series of prototypes that will allow me to refine the gameplay concepts that I one day wish to implement. The first series of these prototypes will be 2D, and I will be documenting every step of work that I do on them.</p>
<p>Nazi Zombies, as a game itself, is a VERY two-dimensional concept. Zombies shamble towards you along a flat plane, and you kill them by shooting them <em>anywhere.</em> Three dimensions aren&#8217;t required for fun with this concept, even though the game is executed in that way. That&#8217;s why it&#8217;s my belief that a perfectly playable, and fun, 2D representation of the game can be created. And that&#8217;s my goal right now. To make a fun 2D game.</p>
<p>Will the graphics be good? No. Is netplay feasible? Not particularly. Can I even do this? Only time will tell. But it&#8217;s worth a shot. So I give to you, using graphics that are entirely not mine, the first ever screenshot of the <strong>Desktop Zombie Defense </strong>2D prototype.</p>
<p style="text-align: center;"><a class="thickbox" title="Desktop Zombie Defense 2D Prototype Screenshot 001" href="/images/dzd/2d/dzd_2dproto_shot001.png"><img class="aligncenter" src="/phpThumb/phpThumb.php?src=/images/dzd/2d/dzd_2dproto_shot001.png&amp;w=200" alt="Desktop Zombie Defense 2D Prototype Screenshot 001" /></a></p>
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