One of the games I intend to create when I’m a big-time developer who can do whatever they want is a concept I’ve been calling Desktop Zombie Defense. It’s basically the Nazi Zombies mode of Call of Duty: World at War, blown into an entire game. It’d recreate the classic map, Nacht der Untoten, as well as offer new maps to unleash the 4+-player co-op action on.
Now, obviously, this game is a bit beyond my scope at the moment–my vision for DTD involves incredible graphics, flawless netplay, and well-balanced maps. However, it is within my ability to create a series of prototypes that will allow me to refine the gameplay concepts that I one day wish to implement. The first series of these prototypes will be 2D, and I will be documenting every step of work that I do on them.
Nazi Zombies, as a game itself, is a VERY two-dimensional concept. Zombies shamble towards you along a flat plane, and you kill them by shooting them anywhere. Three dimensions aren’t required for fun with this concept, even though the game is executed in that way. That’s why it’s my belief that a perfectly playable, and fun, 2D representation of the game can be created. And that’s my goal right now. To make a fun 2D game.
Will the graphics be good? No. Is netplay feasible? Not particularly. Can I even do this? Only time will tell. But it’s worth a shot. So I give to you, using graphics that are entirely not mine, the first ever screenshot of the Desktop Zombie Defense 2D prototype.
